Full Game Production
Concept, vertical slice, alpha, beta, gold. We run the whole pipeline in Unity or Unreal with weekly playable builds you can actually put in front of testers.
KRSD.DEV is a senior game development crew. We take your concept from greybox prototype to a polished, store-ready build — code, art, audio and live ops — without the overhead of hiring an in-house studio.
Free scoping call • Playable prototype in 3 weeks
Built for indie studios, publishers and brands who need a production team that can own a milestone end to end instead of just filling a ticket queue.
Concept, vertical slice, alpha, beta, gold. We run the whole pipeline in Unity or Unreal with weekly playable builds you can actually put in front of testers.
A playable prototype in three weeks. We validate the core loop first, so you learn whether the idea is fun before the expensive part of production begins.
Stylized and realistic 3D, 2D sprite work, rigging, VFX and UI. Everything delivered engine-ready and optimised for your target hardware, not just pretty in a render.
Authoritative servers, matchmaking, lobbies, leaderboards and cloud saves — built on Photon, Netcode or a custom stack that survives a real launch spike.
Switch, PlayStation, Xbox, iOS, Android and WebGL. We hit certification requirements and hold your frame budget on the lowest device you agreed to support.
Seasons, events, balance patches and analytics after launch — so the game keeps earning instead of quietly sinking down the store charts.
Fixed scope, fixed price, fixed timeline. Every package below is a complete production — design, art, code, QA and store submission — quoted up front with no hourly billing.
Indie founders, publishers and brand teams use KRSD.DEV as their production crew — hitting milestones without carrying a full-time studio payroll.
We came in with a prototype that ran at 14 FPS and a publisher deadline eight weeks out. KRSD.DEV rebuilt the render path, hit a locked 60 on our minimum device, and shipped the vertical slice a week early. They are the only outsourcing team we have re-hired.
Our multiplayer backend fell over every time a streamer picked the game up. They replaced it with an authoritative server stack in six weeks and we handled a 45,000 concurrent player spike on launch day without a single rollback.
I needed a cozy mobile title built and certified while I kept running my own studio. They handled art, code, store submission and the first three live events. It has been in the top 100 simulation charts for over a year now.
Need something outside the fixed packages? These are custom builds, priced per game, with the scope agreed before a line of code is written.
Drag to set how many games you want built, then pick the level of ownership you need.